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DJI Osmo Genius Starter Kit for iPad Educational Learning Games, Ages 6:10 (Osmo iPad Base Included)

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DJI Osmo Genius Starter Kit for iPad Educational Learning Games, Ages 6:10 (Osmo iPad Base Included)

DJI Osmo Genius Starter Kit for iPad Educational Learning Games, Ages 6:10 (Osmo iPad Base Included)

Teaching

Arrange puzzle pieces to match shapes on screen (Tangram), solve creative physics puzzles by drawing lines or placing items in front of the screen (Newton), learn to draw anything with creative drawing skills (masterpiece ), add, count and multiply tiles to get the number of bubbles (numbers), learn spelling and vocabulary with on-screen images (Words).

Skills learned

visual problem-solving skills, puzzles, math, freehand drawing, gaining listening skills, learning physics, and improving spelling and vocabulary Osmo sees and reacts to every movement in real life. Aimed at children and the love of learning.

Age and Capacity

Ages 6-10+. The games are designed for beginners to expert levels. Osmo enables continuation of learning. Real-time audio and visual feedback allows children to learn through experimentation in a stress-free environment.

What is in the box?

Osmo base and reflector for iPad, Tangram pieces, number tiles, word tiles, stackable storage for each game and 5 game apps: Numbers, Tangram, Words, Newton and Masterpiece.

$45.29

Original: $129.41

-65%
DJI Osmo Genius Starter Kit for iPad Educational Learning Games, Ages 6:10 (Osmo iPad Base Included)

$129.41

$45.29

Product Information

Shipping & Returns

Description

DJI Osmo Genius Starter Kit for iPad Educational Learning Games, Ages 6:10 (Osmo iPad Base Included)

Teaching

Arrange puzzle pieces to match shapes on screen (Tangram), solve creative physics puzzles by drawing lines or placing items in front of the screen (Newton), learn to draw anything with creative drawing skills (masterpiece ), add, count and multiply tiles to get the number of bubbles (numbers), learn spelling and vocabulary with on-screen images (Words).

Skills learned

visual problem-solving skills, puzzles, math, freehand drawing, gaining listening skills, learning physics, and improving spelling and vocabulary Osmo sees and reacts to every movement in real life. Aimed at children and the love of learning.

Age and Capacity

Ages 6-10+. The games are designed for beginners to expert levels. Osmo enables continuation of learning. Real-time audio and visual feedback allows children to learn through experimentation in a stress-free environment.

What is in the box?

Osmo base and reflector for iPad, Tangram pieces, number tiles, word tiles, stackable storage for each game and 5 game apps: Numbers, Tangram, Words, Newton and Masterpiece.